Here is the list of the different physical skills and their definition.
Measurement
The player must control his action using the amplitude of his movement and the level of pressure on the thumbstick /pad /buttons /stylus.
Example: The player moves his crosshair on a specific area on a target. (Headshot in a first person chooter)
Precision
The player must provide an accurate and precise input.
Example: The player moves his crosshair in the direction of a target
Reflexes
The player must react to an unpredictable stimulus and provide the appropriate input at the right time.
Example; a hidden car that appears in the player path in a racing game.
Timing
The player must anticipate the right moment to provide an input.
Example; Clicking on the right button at the right moment in Guitar Hero
Endurance
The player must keep doing the same action and must resist to tiredness of doing it.
Example; The 10000 feet race in track & field.
If there are other skills that you feel should be written on this page, don’t hesitate to contact me and share them with me!