Game design fundamentals

I can’t believe that people that paid for a game designer formation will still most of the time only learn; How to write good documentation or it quickly becomes a Unity training. This is why I’ve taken the time to write all my knowledge for people that want to learn how to design a video game or how to become a better game designer.

I didn’t mean that I’m the best game designer in the world, I still learn at every game that I work on and every team that I’m working with. But, this is my 20 years of learning that I want to share with all people that can be interested in that topics.

The Game design formation is split in different lessons, you just have to click on the link to get to the lesson page. If you enjoy and like it, don’t hesitate to comment and share it!

Lesson 1- THE TOP DOWN AND BOTTOM UP PROCESS

Lesson 2- FORM FOLLOW FUNCTIONS

Lesson 3- THE PLAYER SKILLS

Lesson 4-THE ATOMIC PARAMETERS

Lesson 5-ATOMIC PARAMETERS AND LD PATTERNS

Lesson 6-MECHANIC EXPERIENCE

Lesson 7- PROTOTYPE

Lesson 8- MOTIVATION SYSTEM FOR BETTER PLAYER RETENTION

Lesson 9- THE FLOW THEORY APPLIED TO GAME DESIGN

Lesson 10-THE RATIONAL LEVEL DESIGN (RLD)

Lesson 11-THE VARIETY MATRIX

Lesson 12- THE GAME SYSTEM STORY

Lesson 13-THE GAMIFICATION EXERCISE 

Lesson 14-THE PARETO 

Lesson 15-THE FREE TO PLAY MECHANIC EXPLAINED

Lesson 16-CREATE EFFICIENT BRAINSTORM TECHNIQUE

Lesson 17-HOW TO CREATE EMOTION IN VIDEOGAMES (THEORY)

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